Modeling Techniques
Basics of low poly
http://chrisholden.net/
Head modeling
http://www.ghouseproductions.comLow poly character modeling
http://www.bakaneko.comCharacter modeling videos
http://www.poopinmymouth.comThe classic Joan Of Arc tutorial:
http://www.3dtotal.com/
Building realistic heads
http://www.phungdinhdung.org
Building a head with proper loops
http://www.veoh.com
Making Of Varga by Paul Tosca
http://www.paultosca.com
Making Of Dominance War IV: Bishop
http://www.3dtotal.com/
Street cop workflow by Mashru Mishu
http://en.9jcg.com
Making of Paragalis
http://www.marcusdublin.com
Hard surface modeling by Grant Warwick
http://vimeo.com/10941211"Texturing Metal" by that famous asshole Johny!
http://www.3dtotal.com/
Some theories about edge loops tips for modeling:
http://cube.phlatt.net/
Normal mapping workflow for Max 7+:
http://www.poopinmymouth.comSubdivision Modeling ressources:
http://www.subdivisionmodeling.com/Jedi Academy Tutorials
Complete guide to character compiling:
JK2 / JK3 guide
Skin wrapping a character NEW
Skin wrapWeighting aka rigging a character for JK2/JK3:
3D Max skin modifier
Paul Greveson's skin modifier tutorial NEW
Video Skinning TutorialTim "Spacemonkey" Appleby's tutorial:
Guide to getting a model into JediKnight 2Creating LODs for JK2 models:
LODs
Jedi Knight Academy FAQ:
JK3 FAQ
Carcass compiler troubleshooting:
Carcass error guide
Getting a vehicle into Jedi Knight 3:
Vehicle compiling by DuncanConverting multi player characters for single player :
Replacing Jaden Korr in Jedi Academy
Jedi Academy skeleton for Max 5:
JK3Skeleton.zip
Weighted characterNEW
Skin Wrap SDKGLM Importer for Max 4? & 5:
maxglmimport1.zip
GLM Importer for Max 6:
maxglmimport2.zip
GLM Importer for Max 7+:
max6glmimport3.zipMD3 Import & Export Max 5:
MD3import-export.zip
MD3 Exporter Max 6:
Max6ExportMD3.zipXSI importer for Max 5:
XSI_import.zip
XSI Exporter for Max 6:
dotXSI4MAX6_v17_bin.zipHierarchy Auto-linker:
autolink.zip